games_1.jpg
Graphics - Hidden Agenda
Graphics - Hidden Agenda

I worked on a team of artists for Popcap's Hidden Agenda, which was released on facebook for a short period between 2012 and 2013. My responsibility was to create simple icons for the interface as well as to photo-realistic graphics within the game world. In the span of a year I had created a directory of over 4000 items. I used a builder created by the programmers to select areas within the environment where people could hide the objects and, through a tagging system, let the designers program where and when those things could trigger.

games_1.jpg
Graphics - Hidden Agenda
Graphics - Hidden Agenda

I worked on a team of artists for Popcap's Hidden Agenda, which was released on facebook for a short period between 2012 and 2013. My responsibility was to create simple icons for the interface as well as to photo-realistic graphics within the game world. In the span of a year I had created a directory of over 4000 items. I used a builder created by the programmers to select areas within the environment where people could hide the objects and, through a tagging system, let the designers program where and when those things could trigger.

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